Welcome to The Complete Guide to Torque X :
the online portal to the book by John Kanalakis
Game ResourcesFind useful resources for creating games based on Torque X and the XNA Framework.
Book CodeSave yourself some time and sore fingertips by downloading code examples from the book.
Discussion AreaGet answers and addendums to the book from the online forums.
The Complete Guide to Torque X is a comprehensive guide to creating games for Windows and the Xbox 360 game console using the Torque X Framework. This book is ideal for all skill levels ranging from students to indie game developers to commercial studios.
The book begins with an introduction to the core technologies as well as 2D and 3D game design tools, followed by a primer on the C# programming language.
Next, the book dives into the Torque X 2D Framework by stepping through the core elements, including: Sprites, Animations, Tilemaps, Scrollers,
Particle Effects, and more.
Lastly, the book explores the Torque X 3D Framework with detailed coverage of 3D scene components and properties.
The book finishes with advanced topics, including User Interfaces, Sounds, Shader Effects, and game distribution.
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Torque X Book ReleasedThe book is now available for purchase from the GarageGames.com, Amazon.com, and AK Peters online stores. This website will maintain the latest errata information and updates to the book's sample code.